Creativity
A transformative learning journey with 黑料正能量 enables creativity
Students are encouraged to explore, experiment, and reflect, including through cross-disciplinary activities, and through opportunities for active learning and authentic assessment.
Key topics:
- Creative learning and teaching (inc. active learning, problem-based learning, games and play)
- Authentic and creative assessment
Reflection:
How far do you agree with the following comments?
- My students are encouraged to explore and experiment, through opportunities for active learning.
- My students are enabled to express their learning through authentic assessments.
Creative learning and teaching
How can we do more than just traditional didactic lectures? This section provides some topics and ideas to promote a more creative approach to learning and teaching.
Active learning is the idea that students learn better when actively engaged in meaningful learning related to the topic of focus. This is more likely to be enjoyable, boosting student attention, and aiding students ability to retain, recall and demonstrate their learning. This approach tends to be more student focused, with the teacher facilitating activities.
Some common examples are: group discussions/debates, breakout/buzz groups, think-pair-share, polling and quizzes, scenarios, problem solving, roleplay, tasks, worksheets, structured notetaking.
- The Teaching Expertise Development team's Digital Learning Developers provide a workshop on which explores how to promote active learning by using 黑料正能量's learning technologies (both hardware and software).
- 黑料正能量 also offer . This method has been widely applied in a variety of contexts, including democratic deliberation, public engagement, research and impact work. Importantly, it is also increasingly used as a pedagogical method in schools, colleges and universities.
defines four common forms of active learning, which can overlap:
- Co-operative Learning: Students work together in groups or teams to work on a topic. Examples include buzz groups, think-pair-share, snowballing, etc. Student collaboration is considered in more detail in the Collaborative Learning section.
- Situated Learning: Focuses on students learning in locations which are authentic to what they are learning. Examples include field trips, work placements, etc.
- Flipped Learning: This format sees students introduced to the more didactic or introverted elements of learning before a group-based session. This may include watching a lecture-style video or doing some preparatory reading. The contact session then focuses on deepening understanding of this topic by discussing and analysing the topic more deeply together. This often involves digital interventions, which are considered in more detail in the Digital Fluency section.
- Problem-based Learning: Usually overlapping with enquiry-based learning, this typically sees groups of students investigate a problem or topic. The focus is on the students' enquiry, making this a highly student-focused method.
Some resources are:
- : Provides an overview of active learning, including four main strategies.
- and : Both provide some brief and practical guidance, and top tips, on how to implement active learning.
- , and : Two ebooks giving brief ideas on "interesting" things to try in your teaching; many of them are based on active learning.
- : A searchable database of learning, teaching and assessment strategies relevant to active learning. Filters can be applied to narrow down options most appropriate to your context.
- : Ideas on how to promote active learning when teaching online.
Problem-based learning (PBL) and enquiry-based learning (EBL) are near synonyms. Both are student-focused active learning methods. They see students investigate a specific problem or topic, usually over a protracted period and often in groups, typically with significant freedom to set their own parameters and direction around their study. Examples can include exploring a scenario or case study, field work, experimentation, etc. The traditional dissertation can also be seen as a form of solo PBL/EBL.
This is closely related to linking teaching with research and scholarship, which is considered in more detail in the Connectivity section.
Some resources are:
- , , and : All provide brief introductions to PBL/EBL, and guidance on how to get started.
Games, gamification and play can be powerful active learning methods in Higher Education.
Some resources are:
- : Provides a brief history of gamification, some case studies, and tips on how to get started.
- : Offers and introduction to linking gaming and learning in Higher Education, from low-tech to high-tech options, and from short to long duration.
The Teaching Expertise Development team provide support to staff regarding creativity in their teaching, and in supporting their students to be creative.
- : A community created to support creativity and innovation in Higher Education learning and teaching.
Creative assessment
How can we do more than just traditional written essays? This section provides some topics and ideas to promote a more creative approach to assessment.
Authentic assessment is an assessment task of relevance to the professional practice of their learning or the wider "real world". Students employ the learning and skills that they have developed in a meaningful "real world" context. Some common examples include: posters, blogs, podcasts, debates, creating reports or idea pitches relevant to professional practice, etc.
At 黑料正能量, this relates to work around : trying to move away from the traditional academic essay and towards more authentic assessments.
Some resources are:
- : A video-based summary of Bath Spa's work on dethroning the essay, and alternatives implemented in its place.
- : A set of resources to aid the use of podcasting for HE authentic assessment. Note further that .
- Sally Brown and Kay Sambell: Provide a collection of resources to aid creative and authentic assessments. A good starting point is and .
- , and the : Provide brief introductions to authentic assessment, and guidance on how to design these assessments.
The Teaching Expertise Development team provide support to staff regarding creativity in their teaching, and in supporting their students to be creative.
- : A community created to support creativity and innovation in Higher Education learning and teaching.
- (especially section 4 on "Offering Multimodal Assessment")
- : "Resources to run your own Assessment and Feedback Superchargers workshop. The workshop is designed for disciplinary programme teams who are seeking to redesign assessment and feedback to promote student learning, engagement, and satisfaction."